An event every week that begins at 10:30 am on Tuesday, repeating until November 15, 2016
It may sound like it’s from the future, but it’s actually from the past. The theremin, invented in 1920 by Léon Theremin, is an instrument you play by waiving your hands near two antennas—you never actually touch it! Visit Spark!Lab Smithsonian to try your hand(s) at creating a song of your own on a modern-day theremin!
An event every week that begins at 3:00 pm on Wednesday, repeating until November 30, 2016
Inspired by scientist Rosalind Franklin‘s discovery of DNA’s double helix structure in 1952, museum visitors will extract, isolate, and observe the DNA of an ordinary strawberry to understand more about the building blocks of life and pursuits in the field of geneology.
An event every day that begins at 11:30 am, repeating until November 26, 2016
Prepare for lift-off in The Discovery’s Spark!Lab Smithsonian when you build a paper compressed-air rocket using the provided template and then test your rocket’s flight capabilities using the museum’s compressed air launcher to send your spacecraft soaring toward the moon!
An event every day that begins at 11:00 am, repeating until January 14, 2017
Robots might be perfect for performing repetitive, preprogrammed tasks, but they can also excel at more artistic tasks as well. Visit Spark!Lab Smithsonian to invent your own artistic robot, better known as a “Squiggle Bot.” Using a variety of materials you’ll build a robot that can draw while moving to create a unique piece of art!
An event every week that begins at 10:00 am on Sunday, repeating until June 3, 2017
Use your ingenuity in Spark!Lab Smithsonian to invent a new prehistoric-themed way to collect loose change and save for the future. Using available materials and your creativity, you’ll create your very own dino bank to keep.
An event every day that begins at 10:00 am, repeating until June 17, 2017
Put your ingenuity to the test in Spark!Lab Smithsonian when you use available tools and materials to invent your own version of the popular fidget spinner. Relieve stress and nervous energy while you fidget with a device you created! Best of all, what you make is your to take home.
Explore electricity, conductivity and creativity when you use LEDs and conductive dough to invent wacky light-up sculptures in The Shop. Please note: The Shop offers access to real tools and materials that can be dangerous if used improperly. Parents are encouraged to help young tinkerers use the tools and materials safely in this space.
Stop into Spark!Lab Smithsonian to invent your very own wobblebot. Combine a variety of common materials and simple electronics to create a “robot” that wiggles, wobbles. Please note: This activity includes access to tools and materials that can be dangerous if used improperly. Parents are encouraged to help young inventors use the tools and materials safely in this space.
Visit Spark!Lab Smithsonian to take part in the Edison Challenge. In this activity you’ll use your imagination, a pile of junk, and electrical components so see if you can prove famous inventor, Thomas Edison, correct when he said, “all you need to invent is your imagination and a pile of junk.”